Publisher: THQ
We used the full retail version of
Supreme Commander with the version 3280 patch applied.
Supreme Commander is developed by Chris Taylor, the creator of the
Total Annihilation series, and his development team, Gas Powered Games. Together, Taylor and his team have created what is widely regarded as the spiritual successor to one of the greatest RTS games of all time.
SupCom is a hugely tactical and strategic monster on a massive scale -- hundreds of units can appear on screen at once. It's a massive departure from anything else we've recently seen in the genre. It's one of (if not) the first RTS to allow the player to scroll out to view the scale of battle in its entirety.
We used the game's in-built performance test during our testing, as this provides over seven minutes of variable gameplay -- both zoomed in and out -- that should represent typical scenarios that a user is likely to encounter whilst playing the game. Due to the massive scale of the game, it's incredibly hard to accurately quantify performance in any other way. All in-game settings were set to their maximum values.
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Nvidia GeForce 9800 GX2 1GB
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AMD ATI Radeon HD 3870 X2 1GB
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Asus EAH3870 X2 1GB
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Nvidia GeForce 9800 GTX 512MB
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Nvidia GeForce 8800 GTX 768MB
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Nvidia GeForce 8800 GTS 512MB
0
10
20
30
40
50
60
70
80
Frames Per Second
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Nvidia GeForce 9800 GX2 1GB
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AMD ATI Radeon HD 3870 X2 1GB
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Asus EAH3870 X2 1GB
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Nvidia GeForce 9800 GTX 512MB
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Nvidia GeForce 8800 GTX 768MB
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Nvidia GeForce 8800 GTS 512MB
Frames Per Second
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Nvidia GeForce 9800 GX2 1GB
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AMD ATI Radeon HD 3870 X2 1GB
-
Asus EAH3870 X2 1GB
-
Nvidia GeForce 9800 GTX 512MB
-
Nvidia GeForce 8800 GTX 768MB
-
Nvidia GeForce 8800 GTS 512MB
Frames Per Second
-
Nvidia GeForce 9800 GX2 1GB
-
Asus EAH3870 X2 1GB
-
AMD ATI Radeon HD 3870 X2 1GB
-
Nvidia GeForce 8800 GTX 768MB
-
Nvidia GeForce 9800 GTX 512MB
-
Nvidia GeForce 8800 GTS 512MB
Frames Per Second
There are three clear performance leagues in
Supreme Commander and you could say that the Radeon HD 3870 X2 is in a league of its own. Normally that statement would imply that it’s far beyond anything else, but in this case, it’s one step away from the top. It’s significantly faster than the single-GPU competition from Nvidia, but it’s also a lot slower than the dual-GPU GeForce 9800 GX2 – especially when the Radeon HD 3000 series’ nemesis, anti-aliasing, is enabled.
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